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Damned Force
Republic Military School
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Posted - 2008.06.04 13:44:00 -
[1]
Guys, it would be enough of the whine about gallente recons. They are good as they are atm. Sure not so extreme powerfull as was before, but good enough to fly. Im flying this ships in fleets and in small gangs too(in small gangs a bit less since i use in last time HIC mostly)
With maxed skills or almost maxed(what should have every recon pilot-recons are not the ships can be flown with lvl3 skills) the arazu still damn powerfull.
In small gang u can scramble the enemy and still damp them(combined with a rook) to hell.
In fleet combat just sit around 120-130km from the enemy sniper fleet and use targetting range scripts. U can get even a 250km range ship under 120km with single dampener if u fit good and have the skills.
so train up your skills, learn how to use the ship and dont whine
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Damned Force
Republic Military School
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Posted - 2008.06.05 12:53:00 -
[2]
Edited by: Damned Force on 05/06/2008 13:02:30 U cant damp 4 ships down inder 120km, but u can damp 1 ship with 2 dampeners good.
See what can do the minmatar recon in fleet.....The gallente is much better.
And if u with 1 ship can take out 2 others from the fight thats a good tradeoff. and thats 100% of the time
Yes u can make a bit better with caldari recons, but thats are chancebased, so in the whole time of the battle u have same or less effect.
I could say as one of the posters that ******* gallente whinners. because the ships is no more a solowtfpwnmobil u should not post.......
And u can say what u want i use still the arazu in both(small and fleet) fights too.
Oh god your ship is not so mighty anymore.... try to do something in most situation with a pilgrim for example and than u can say the gallente recons are bad
The only thing what devs should maybe change to give bigger optimal to the dampeners
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Damned Force
Republic Military School
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Posted - 2008.06.05 13:54:00 -
[3]
Originally by: Kirja
Originally by: Birkinz As you are all well aware, damps are not chance based and so the ability to completely disable almost any ships offence indefinately whilst tackling from outside their lock range is pretty powerful.
Here is another example of clueless theorist. Have you ever flown Arazu? Do you have any experience with it after nerf? Your arguments based on what? Righ click - show ship property - alt+tab - click post button?
May we ask to stay theorists and people who like to argue simply for the sake of it to stay out of the discussion?
1st Personly i dont like to share fittings, becausethe enemy than would know what can wait from u. 2nd I dont give my orig char, because if u see me on the battlefield if u see my name on the target list u would know what can u wait from me :)
But if u really want contact me ingame and i give u the fitting
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Damned Force
Republic Military School
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Posted - 2008.06.06 13:37:00 -
[4]
Edited by: Damned Force on 06/06/2008 13:36:50
Originally by: Darth Felin
Originally by: Birkinz
If you want to tackle and damp something then you have to use a Gallente recon.
Can you describe a typical situation for it? Problem is that both roles for arazu (disabling target and long range tackling) can be handled MUCH better by another ships (falcon and hics). The only thing that I can imaging it is trying to solo some stupid hunter in belts or relativly cheap cover cynoship with some armor.
Thats a bad arument... :( So because the cerberus have worst damage than the thorax and slover than the vagabon it needs a major boost?
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